Subsurface Scattering Test in Vray

Jan 5th, 2013 // In: Blog // By: Comments 0

I did a quick project during the Christmas holidays to try the Vray Fast SSS2 shader in Maya. I used a scanned head model from Infinite-Realities which can be downloaded for free here: ir-ltd.net/infinite-3d-head-scan-released/. It is probably the most commonly used model for this purpuse. I also found some really useful tips from tutorials by Adam […]

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Coke animation

Jun 28th, 2012 // In: Blog // By: Comments 0

Since I’ve started using 3ds Max again I’ve re-discoverd the cool tutorials by Allan McKay and this is a animation I did based on some techniques I’ve picked up from the Advanved Visual Effects 3. The hardest thing was actually not the particle setup, but the rendering which required a bit of tweeking to get […]

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Interior Visualization

Jun 11th, 2012 // In: Blog // By: Comments 0

Since I’ve been working with VFX for a while I thought it was time to do an interior visualization for once. I switched my usual programs Maya and Nuke to 3ds Max and Photoshop and created a pair of images on my spare time over the weekend. My goal was to work as fast as […]

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New showreel

Maj 16th, 2012 // In: Blog // By: Comments 0

I’ve finally finished editing my very first showreel. It includes both work I’ve done in school at Computer Graphics Design as well as work from my internship at Filmgate.

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My IMDB profile

Maj 12th, 2012 // In: Blog // By: Comments 0

Since I’ve been working on some feature films during my internship at Filmgate I have got a profile on IMDB. I’ve had the opportunity to work on some Swedish films as well as both small and big international films. Since I’ve been really interested in movies my whole life it has always been one of […]

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Water Simulation in RealFlow

Feb 8th, 2012 // In: Blog // By: Comments 0

This is my first attempt at simulating liquid in RealFlow. I did this as a personal project in my spare time to learn the software. I had a lot of help from the Introduction to RealFlow 2012 tutorial by Digital Tutors. Rendering was done in Maya with Vray and compositing in Nuke.

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Project: Camera Mapping

Nov 8th, 2011 // In: Blog // By: Comments 0

The camera mapping project is a project I created with David Hedenrud and Alexander Brodendal for a school assignment in autumn 2011. We created this project mostly to try out the camera mapping technique. The modeling and projection setup was done in Maya and matte painting was done in Photoshop. Instead of render with Maya […]

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Project: Set Extension

Aug 23rd, 2011 // In: Blog // By: Comments 0

The set extension project is a project I created with Elias Göransson and Alexander Brodendal for a school assignment in spring 2011. We wanted to integrate 3d objects with live footage without having to use 3d tracking. Instead we used a technique were we created a panoramic image and mapped it on to a sphere […]

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House animation updated

Aug 7th, 2011 // In: Blog // By: Comments 0

The house animation was a project I did a couple of months ago as a school project. When I was finished I wasn’t happy with the result and wanted to improve it. Some of the changes I did was to add new trees and grass with the Multiscatter plugin. The result got better but the […]

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Welcome

Maj 10th, 2011 // In: Blog // By: Comments 0

Hello and welcome to my website!

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